CRaPI - Correct Robust and Perfect API

MathUtility.IntersectionPoint Method 

Calculates the intersection point between the player and a MobileObject

public static bool IntersectionPoint(
   Player pSelf,
   MobileObject pIntersectObject,
   out Point2D pIntersectionPoint
);

Parameters

pSelf
The player
pIntersectObject
The MobileObject to intersect
pIntersectionPoint
The intersection point

Return Value

true if intersection found, otherwise false

See Also

MathUtility Class | TeamYaffa.CRaPI.Utility Namespace