![]() | Initializes a new instance of the Ball class. |
![]() | Direction to the GameObject |
![]() | The direction change |
![]() | Distance to the GameObject |
![]() | The distance change |
![]() | The forecasted positions of the MobileObject |
![]() | The server cycle in which this MobileObject was last seen |
![]() | The name |
![]() | The position of the FieldObject |
![]() | Gets and sets if the object has been seen this cycle. |
![]() | The current approximate speed of the MobileObject (distance per cycle) |
![]() | The current approximate direction of the speed of the MobileObject |
![]() | Calculates the speed direction and amount of this MobileObject |
![]() | Clears the forecasts |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Forecast the position of this MobileObject a certain cycles into the future |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a string representation of the ball. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
Ball Class | TeamYaffa.CRaPI.World.GameObjects Namespace