![]() | Creates the VagueObject with a type, direction and what cycle it was seen. |
![]() | The type of object, i.e. player, ball or flag |
![]() | The direction to the object |
![]() | What cycle the object was seen |
![]() | The type of the vague object |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
VagueObject Class | TeamYaffa.CRaPI.World.GameObjects Namespace