FieldPlayer | Overloaded. Initializes a new instance of the FieldPlayer class. |
AbsoluteBodyDirection | The direction of the body relative the opponent goal |
AbsoluteFaceDirection | The direction of the face relative the opponent goal (absolute body direction + head angle) |
BodyDirection | Direction of the body |
Direction (inherited from GameObject) | Direction to the GameObject |
DirectionChange (inherited from MobileObject) | The direction change |
Distance (inherited from GameObject) | Distance to the GameObject |
DistanceChange (inherited from MobileObject) | The distance change |
FaceDirection | Direction of the face |
Forecasts (inherited from MobileObject) | The forecasted positions of the MobileObject |
Goalie | If this player is a goalie or not |
HeadAngle | The angle of the head |
LastSeen (inherited from MobileObject) | The server cycle in which this MobileObject was last seen |
Name (inherited from GameObject) | The name |
Position (inherited from FieldObject) | The position of the FieldObject |
SeenThisCycle (inherited from MobileObject) | Gets and sets if the object has been seen this cycle. |
SpeedAmount (inherited from MobileObject) | The current approximate speed of the MobileObject (distance per cycle) |
SpeedDirection (inherited from MobileObject) | The current approximate direction of the speed of the MobileObject |
TeamName | The team name |
UniformNumber | The number |
CalculateSpeed (inherited from MobileObject) | Calculates the speed direction and amount of this MobileObject |
ClearForecasts (inherited from MobileObject) | Clears the forecasts |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
ForecastPosition (inherited from MobileObject) | Forecast the position of this MobileObject a certain cycles into the future |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
SetData | Sets the data of the FieldPlayer |
ToString | Returns a string representation of the FieldPlayer |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
FieldPlayer Class | TeamYaffa.CRaPI.World.GameObjects Namespace