MobileObject | Overloaded. Initializes a new instance of the MobileObject class. |
Direction (inherited from GameObject) | Direction to the GameObject |
DirectionChange | The direction change |
Distance (inherited from GameObject) | Distance to the GameObject |
DistanceChange | The distance change |
Forecasts | The forecasted positions of the MobileObject |
LastSeen | The server cycle in which this MobileObject was last seen |
Name (inherited from GameObject) | The name |
Position (inherited from FieldObject) | The position of the FieldObject |
SeenThisCycle | Gets and sets if the object has been seen this cycle. |
SpeedAmount | The current approximate speed of the MobileObject (distance per cycle) |
SpeedDirection | The current approximate direction of the speed of the MobileObject |
CalculateSpeed | Calculates the speed direction and amount of this MobileObject |
ClearForecasts | Clears the forecasts |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
ForecastPosition | Forecast the position of this MobileObject a certain cycles into the future |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString | Returns a string representation of the MobileObject |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
MobileObject Class | TeamYaffa.CRaPI.World.GameObjects Namespace