![]() | Constructs a new clock. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | This method returns the state of the clock. |
![]() | Raised due to the TicksLeftToSendEvent there should be left on the current cycle. |
![]() | How much time has passed a cycle duration |
![]() | Raised every TimeInterval, if the game state is play off. |
![]() | Raised every TimeInterval, if the games state is play on. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
![]() | When the internal CRaPI clock ticks the subsribed events will be raised due to its specified raise condtions TickPlayOn |
Clock Class | TeamYaffa.CRaPI Namespace