![]() | Overloaded. Initializes a new instance of the Player class. |
![]() | Determines if the ball is catchable. |
![]() | Determines if the ball is kickable. |
![]() | The internal clock |
![]() | The current CommandQueue |
![]() | Goalie or not |
![]() | The last error that has occured. |
![]() | The current score of the opponent team |
![]() | The current score of my team |
![]() | The player types |
![]() | The current PlayMode |
![]() | The previous CommandQueue |
![]() | The previous SenseBody |
![]() | The differance between own score and opponent score |
![]() | The SenseBody |
![]() | The server parameters |
![]() | The players starting point. |
![]() | Team name |
![]() | Side [Left|Right] |
![]() | Uniform number |
![]() | The WorldModel of this Player |
![]() | Overloaded. Connects the player to a RoboCup server |
![]() | Disconnects the Player from the server |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | The Thread entry point and main loop for the player. |
![]() | Reconnects the player to the previous server |
![]() | Sends the commands stored in the command queue |
![]() |
Connects to the server and receives player_type , player_param ,
server_param from the server.
|
![]() | Creates a string representation of the Player |
![]() | Event indicating that a CoachMessage has been handled |
![]() | Event indicating that a new cycle has started |
![]() | Event indicating that a PlayerMessage has been handled |
![]() | Event indicating that a RefereeMessage has been handled |
![]() | Event indicating that the WorldModel is updated |
![]() | Event indicating that a CoachMessage is to be handled |
![]() | Event indicating that a new cycle is coming once the clock has been syncronized |
![]() | Event indicating that a PlayerMessage is to handled |
![]() | Event indicating that a RefereeMessage is to be handled |
![]() | Event indicating that the WorldModel is to be updated |
![]() | Event indicating that a PlayerParam has been handled |
![]() | Event indicating that a ServerParam has been handled, and the worldmodel is updated. |
![]() | The finalizer disconnects the client from the server. |
![]() | Creates a shallow copy of the current Object. |
![]() | Generates an AfterCoachMessage event |
![]() | Generates an AfterNewCycle event |
![]() | Generates an AfterPlayerMessage event |
![]() | Generates an AfterRefereeMessage event |
![]() | Generates an AfterWorldModelUpdate event |
![]() | Generates a BeforeCoachMessage event |
![]() | Generates a BeforeNewCycle event |
![]() | Generates a BeforePlayerMessage event |
![]() | Generates a BeforeRefereeMessage event |
![]() | Generates a BeforeWorldModelUpdate event |
![]() | Generates a PlayerParamReceived event |
![]() | Generates a ServerParamReceived event |
Player Class | TeamYaffa.CRaPI Namespace