![]() ![]() | Calculates the intersection point between the player and a MobileObject |
![]() ![]() | Normalizes an angle to fit into the range -180 ~ 180 |
![]() ![]() | Transforms an angle from radians to degrees |
![]() ![]() | Transforms an angle from degrees to radians |
![]() ![]() | Checks if a position is within the physical boundary for the agent. |
![]() ![]() | Checks if a position is within the boundaries of the playfield. |
![]() | Initializes a new instance of the MathUtility class. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
MathUtility Class | TeamYaffa.CRaPI.Utility Namespace